Augmented Reality

Augmented reality (AR) includes several techniques which are used to ad virtual elements in the view of a real enviroment.

Video, 3D animations, graphics and sound blend in the reality perception of the user. AR applications which use projection, solid or mobile screens (including glasses). The majority of these application are to found in the industry and (medical) science where they are used for training an instruction. Some museums use AR for a more dynamic representation of there collection.

The development of AR technologies is not finished yet. In recent years there were mayor improvements. Many experiments take place in the field of mobile AR applications, the users have to wear an AR Headset or mobile phone with camera. The applications cover the fields of: education (instruction and understanding of complicated structures), architecture (3D modelling of building plans), medical science(virtual surgery) simulation and gaming (location based).


Maybe because of these valuable utilisation, AR is not yet discovered as a tool to deliver interactive narratives. A few experiments with AR interactive narratives have been done after the discovery of the technology. The interaction was limited to changing of perspective and moving an object. (Georgia Institute of Technology, “3 angry man” and “A mad tea party” 2001).

AR has the unique opportunity to integrate video, animation and sound into the reality, which creates an exiting new reality. These audio-visual elements have great narrative powers, which is proved by cinema, television and radio since many years. They create atmosphere, introduce characters and/or reveal parts of a plot. The interaction in the reality adds an extra layer to the user on his location. While the user is in the present time, he can experience the past. His eyes (and brains) can not believe it, but still it happens, because he sees it. By interacting with characters he can take part in situations or drama’s in the past. This tension of being in different times in the same location, will lead to a strong experience.

An AR Telescope is the hardware we can use for the development and prototyping of the ‘Time Machine’.

This state of the art technology has great narrative opportunities, waiting to be explored. With the hard- and software working well, it is necessary to develop new content for new target groups. This will lead to new applications, which are the real steps in the use of interactive media.